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9 juillet Gaming Addiction Starcraft was my gem for around 5 years, starting in 7th grade. The micro. The macro. The arrogance and conceitedness of status...in game aptitude. That was a few years ago. I'm now officially hooked onto something else. Yes it did take me about 4 years to catch up to everyone else, but I have nevertheless, inevitably. Defense of the Ancients, or more colloquilly: dota. Pwned, noob, dota-ing, farm, tank, stun, and other unnecessary descriptions about mothers are generally familiar terms in the realm of dota. But, what is truly captivating about the game? The mechanisms of hero killing and item building seemed to be the main focus behind the creators of dota (not Blizzard, I believe). The myriad combinations of abilities and weaponry enhance the gaming experience beyond much of what had been popular in the 90s (i.e. Starcraft, sigh). The effects, illustrations, and design of combat and setting complete the addictive experience and engulfs conscience, rendering patience inexistent and judgment of priorities damaged. Is this actually advantageous in the social or psychological sense? Surely it's a drug like no other, but is it really that different from the typical narcotic or depressant? Social life goes down the drain. Academic strength debilitates. Vocabulary contracts. Love life perishes. Identity sits in oblivion. And speech becomes synchronized with the gaming environment. I am blind, not deaf. CommentairesPour ajouter un commentaire, connectez-vous avec votre identifiant Windows Live ID (si vous utilisez Messenger ou Xbox LIVE, vous avez un identifiant Windows Live ID). Connectez-vous Vous n'avez pas d'identifiant Windows Live ID ? Inscrivez-vous RétroliensL'URL de rétrolien de ce billet est : http://jeff715.spaces.live.com/blog/cns!572295853D50604!1905.trak Blogs Web qui font référence à ce billet
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